Imperator rome colonisation12/29/2023 ![]() If they already have your religion, you can also integrate their culture and they're ready to go. You can wait for natural conversion/assimilation to make some in the area, or move them from another place one tile at a time. If you have multiple tiles to colonize, you can just reuse those 5 pops. So in practice the easiest method is to get 5 slaves with your religion/culture, pile them into an adjacent tile, and remove any extra pops from the wrong religion/culture until you're down to 8. You get dominant culture/religion when over 50% of the pops have that culture/religion. It also needs to have at least 8 pops, one of which is not a slave. The pops in the target tile don't matter, you they're just a bonus that you get with the tile.Ī province can colonize when the dominant religion is the state religion, and the dominant culture is an integrated culture. Some provinces are not under any rule and by sending out colonists, it is possible to expand your land to other areas without needing to fight any existing power there.You move the pops to the neighbouring tile (across a land border or a shared sea area), and then you can press the colonize button on the tile you want to colonize. Since the freeman/citizen is the one that moved, you can move you slaves again to this new territory and use it as the nucleus to colonise and rinse and repeat. Boom colonize neibhouring terrain incognita. Accumulate 10 pops total using that method in that territory. There are various different military unit types, some of which are unique to certain nations or cultures which can determine the outcome of a war if done correctly.Ĭolonise unclaimed parts of the map to expand your empire peacefully. You also need one freeman/citizen so make sure the territory you pick has one. Recruit armies and raise levies to defend your land or attack your enemies with grand scale wars across the map. Likewise, espionage can be used to counter-spy within your own lands and increase internal stability, amongst other things. With this, players are able to send spies into other nations and conduct various covert operations, including sabotage, siphoning funds and destabilisation, which can lead to a civil war within the targeted nation. With an internal political system, players must carefully manage their internal stability and war support, lest they cause a civil war to occur within their nation due to discontent from the politicians.Ĭause internal problems for other countries behind the scenes as well as stabilise your own internal politics using an espionage system. Nations can also fabricate claims on neighboring nations to take land off them in a war. Nations can interact with each other via an in-depth diplomacy system which allows them to create alliances, join wars, trade agreements and many other features. With differing government types ranging from tribal nations to monarchies, republics and dictatorships, nations can reform into a new government type which might change their whole game plan, such as from a tribe into a republic. Not all nations are equal, and some are more civilised than others. Rise of the Dictatorship (start date set just after the end of the First Morsian-Sicc'orax War).First Morsian-Sicc'orax War (default start date).Initially, only the First Morsian-Sicc'orax War was available to play as a start date, however with subsequent updates and DLCs, more dates were made available to play. On the left side of the screen is a scrollable list of different bookmark dates which, when selected, would change the borders, ruler and even government type of some countries depending on how they were in that historical time frame. To colonise quickly you’re going to need to move the following units in a province adjacent to the one you want to start colonising in. Several nations which are not present at any of the start dates can be formed from existing nations if they complete certain conditions.Īfter selecting a new game from the main menu, the player would see the world map and all the countries available on it. The playable nations change, increase or decrease depending on which start date is selected. The following is a list of nations playable to play in the default start date. There are upwards of 100 nations to choose from and all of them are playable, with differing cultures, ideas, governments and locations to make each of them unique to play. Whilst there is technically no end date after the game's start, there are various bookmark dates which change the world depending on the historical timeframe, including the very first Morsian government type, the Morsian Kingdom, though to their near complete domination over the planet.
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